Once you do that, head around the bed area, looking for a different colored chest at the foot at one of the beds. This bed is Harry's, as is the chest. Open up the chest to reveal the Cyprian Youdle collectors card. With that in hand, head into the Gryffindor common room. Hermione will intercept Ron and Harry and have them read a spell book with a brand new spell, Expelliarmus.
Then, talk to everyone in the room you're in before continuing onward. Once the spell is learned and every one is talked to, heed Ron's advice and follow him out of the Gryffindor area to the room below, where you'll first need to fire Flipendo at him so he can practice his Expelliarmus skills, and then he'll shoot Flipendo at you and you'll need to do the same. If you want to target him, you can - three reflections back on him and the task will stop.
You'll then be prompted to head down to the sixth floor, where Ron's two brothers, Fred and George, can be found. Head from door to door until you reach the Grand Staircase, where one flight down is the door into the sixth floor you need.
You'll thereafter enter the Ancient Runes. Once in the first room of the Ancient Runes, you'll inevitably be met by a local ghost of Hogwarts, who will send an evil, possessed book at you to attack you. To injure him, use Expelliarmus and repel his spells back at him. Four hits with his own spell will do him in. When he's slain, go to the far end of the room, where on the right side, in a treasure chest, you can find the Joscelind Wadcock collectors card, as well as a Health Frog in a crate against the door.
After the goods are gotten, go into the next door, through to the Glanmore Peakes' Corridor. In this room, you'll find a locked treasure chest and little else, other than three weak possessed spell books you'll need to put down with Flipendo.
When they are slain, continue onward into the next corridor, where you'll find a door into a deserted bathroom where Ron's two brothers set up shop. Once inside the room, talk to Fred and George, who will bring you to the back of the room and show you what seems to be a blank wall. However, when you switch over to Ron, you'll not only be able to search the two bookshelves and the robes near the wall to find Every-Flavor Beans and other goods , but the wall they show you will be passable as well.
On the other side of the wall, you'll be brought to a secret area, where a map is awaiting you to capture it way up high. To get to the map, a sequence of events must be completed, including various puzzles and other obstacles. The room you come out in will have the door you came through, a locked door, and another open door.
Go through the door that's open to be brought to a large room. The puzzle in this room is fairly easy to solve. As the floor crumbles, use Harry to jump to the first platform, where Every-Flavor Beans can be gotten.
Open the treasure chest on that small platform as well, as you will find the Pixie entry for the Folio Bruti. Jump to the next platform, grab the Challenge Shield to earn ten house points for Gryffindor, and then hit the switch on the far end. From here, jump to the right platform and walk along the wall to the left platform on either side of you, grabbing Every-Flavor Beans and hitting the switches on both sides. Doing this will both open the door out of this puzzle room and allow Pixie enemies in to attack you.
One will grab Ron, the others will attack randomly. Lock onto each one and use Flipendo to take care of this enemy threat. Then, work your way to the now-open door and grab more Every-Flavor Beans.
Then, switch to Ron and have him search the wall there to find a secret door. This due to the "limited" steering you have over him. Fly Buckbeak through the rings and beat the set score to receive a WC nr1, yellow. Come back later and fly some more to complete the set. After your first flight you'll end up back in the castle. Defeat him by casting triple Rictusempra and then carpe Retractum to pull of his armor.
Again the only thing mentioned in this walkthrough is shields, secret areas and wizard cards. There are several places where you can find beans and other goodies but those are up to you to find ;o Cast Lapifors on the rabbit statue.
Eat your way through the rabbit hole on the right and go through. Follow the bean trail and dig through the dirt. Proceed with Hermione. Cast Depulso on the armor on the left. WC nr 1, orange. Take the 1st shield. In the next room, cast Alohomora on the tapestry and then Lapifors on the rabbit. Go through the rabbit hole. At the other end of the room, go through the rabbit hole and dig through the dirt. Get the 2nd shield.
Go through that one. Follow the beans and dig the dirt to open the well. Jump into the well and again, follow the beans. Take the 3rd shield. Cast Depulso on the two fountainheads without water in the middle of the room. A small room will appear at the other side of the room. Cast Draconifors on the dragon statue, fly through the fireball and light the "dragon".
Jump across to get the 4th shield and proceed. The pumpkin in the centre contains a WC, nr 2 orange. Spongify back up and go into the room with the dragon statue. Cast Draconifors and fly up to light the dragon. Take the 5th shield and SAVE. Cast Depulso on the wall ahead. Spongify up and go through the door. Cast Lapifors on the rabbit and go through the rabbit hole. Jump to the other side of the hedge and go left.
The grass can be eaten for beans and such. Back in the other room follow the beans to the rabbit hole and go through. Dig through the dirt. Cast Draconifors on the dragon and fly up to the ledge. Light the three dragons in the next room. Cast Depulso on the armor where the statues used to be.
The armor will turn and reveal a hole. Jump in and go into the next room. Go into the other room and the elevator will take you back up. Climb up the three crates and take the 6th shield. Go on into the next room. Use Depulso to align the three spinning cubes. This will open the representing rooms. Get the WC, nr 3 orange and the 7th shield. Proceed through the left door by casting Alohomora.
Defeat the bundimun and go on ahead. Defeat the bundimuns that appear in the next room. Dig the dirt. Take the 8th shield and proceed to the next room. Defeat the imps. Go into the next room. Cast Depulso on the left wall. Cast Spongify on the tile in the floor and jump up to the room. WC nr 4, orange. Take the 9th shield and turn around. Cast Depulso on the head above the doorway for two cauldron cakes.
Go back down and SAVE. Follow the maze; watch out for bundimuns, to the SAVE-point. Cast Alohomora on the left hedge. Cast Lapifors on the rabbit and go through the hole.
Eat the grass and then the dirt. Go back to the stone room, enter through the rabbit hole and dig the dirt. Open the chest for WC nr 5, orange.
Go to the end of the maze and cast Depulso on the wall. Cast Draconifors on the dragon and fly up and light the dragon. Spongify up and take the 10th and final shield. Go to the end of the corridor and go down the stairs. Walk ahead and defeat the Dementors. If there are multiple Dementors you need to cast at all of them before they disappear. Take the WC, nr 3, black and you will fall through a trapdoor and meet some more Dementors. Defeat the books. Cast Carpe Retractum to get up to the "balcony".
Go to the left and open the chest for WC nr 13, blue. Go back to the door and cast Carpe Retractum on the room. Cast double Alohomora at the door. Go through the new opening. Cast Draconifors on the dragon; fly through the fireball and into the room at the end of the corridor. Light the fireplace. Go take the book. Cast a triple Depulso on the cauldron for the book to appear. Cast Rictusempra at the pages of the book.
Go left and cast Alohomora on the tapestry on the left. Go back out and cast at the fountain. Go sliding. Spongify ahead and defeat the two salamanders. Open the chest for WC nr 2, green. Spongify to get the second shield and go sliding again. When you eventually land, defeat the pixies and go down the stairs on the outside. Cast Alohomora on the door and go in. Go back out the door and cast Spongify to get the 4th shield.
You'll slide to an area with two salamanders. Defeat them and go up. Cast Depulso on the two armors and take the 5th shield. Spongify to go sliding again. Take a right at the fork to get the 6th shield. After landing defeat the pixies and SAVE. Go back out and defeat the salamander. Cast Spongify and jump onto the ledge to lower it, which will rearrange the bridge. Go back across the bridge. Get rid of the salamander. Spongify up on the ledge.
Open chest for WC nr 4, green. Go back to the bridge and jump across to the other side. Spongify ahead to get the 7th shield. Go back up and SAVE. Cast Glacius on the fountain and go sliding. Take the right at the fork for the 8th shield. Continue down the corridor and you'll encounter two more skeletons. Go down to the next room. Cast a double Depulso on the stone stairs. Go up and cast a double Alohomora on the door. Defeat the salamanders and then the skeletons.
After defeating the skeletons a small room will appear. Cast a double Alohomora and go ahead. Harry will fall down a trapdoor.
Go on with Hermione. Cast Draconifors on the dragon. After finishing with the goodies in that area go back out and light the other two dragons. Walk forward and SAVE. Freeze the water and go sliding. After landing, open the chest to get a Spongify.
Jump up and up. Spongify up and SAVE. Now three Pixies will appear. They can throw glowing orbs that can cost you some strength. Again, use the A,D,W,S buttons to avoid and the mouse to turn. Cast Rictusempra on each to knock them down. Once you beat them, three more will appear.
Beat them and a Cauldron Cake will appear at the door. The chest contains up to 3 frogs to boost your health. Now take the cake and go through the door. There are 4 amours and if you look down through the grate you will see another challenge shield.
Cast on each of the armors and the shield will come up. Take the shield and beans and move on. Open the chest and move to edge. Ignore Ron's fears. Cast on the first globe above the floating platform press the mouse button again to release. Now turn around to the left and cast on the globe in the alcove. Now cast on the first globe again and go back to the floating platform.
The next globe is above a moving floating platform. So cast on the next globe, but don't click again to release until the platform is under Ron. Now keep going to the last moving platform. Look up and cast on the globe on the door. The door will open and then a globe will drop above it. Cast on this globe to take you up to the door and take another challenge shield.
Now go back out on to the door and cast on the globe below you. Go through the door. Save game. Down the stairs. Cast on two Armors. Do not jump down into next gap, it's too deep. Cast on block and then jump to it. Cast on next two Armors, then back up and cast on globe in door above them. Open the chest and then jump back down.
Turn right. Again, don't just jump in. Cast on block and jump across. Go down the stairs. Cast on locked door and go in. There is a fire crab in here. Cast Rictusempra to knock it over and then again until you knock it into the trap. This opens the door to the next room. The next room has two fire crabs. Do the same as before to knock them into the trap. The next door will open. The chest has two frogs. Go just through the door and turn right. Walk to the edge and then cast on the globe and then drop on the moving platform.
When it moves back, jump to the right. Two Pixies will attack. They are aggressive and will throw a lot of glowing balls. Use A and D to avoid and cast to knock them down. Now cast on block and jump across.
The chest contains frogs and beans. Cast on globe to the left and drop on the moving platform. Let it take you under the next challenge shield. Jump to get it. Then let the moving platform go back and cast on the next globe. Cast on the block and jump across. Save game and cast on locked door. Go through and to the edge. There are two fire crabs on floating platforms. Cast on each fire crab to knock them off. Two globes will lower above platforms.
Cast on the first globe and drop onto the platform. Turn around and look up. Cast on the globe above to open a door. Now turn back around and cast on each of three blocks. Now cast on next globe and drop onto next platform. Then jump up to the block and climb up to top and in the door. Cast on each Armor and on the symbol to open a gate and reveal another globe.
Cast on the next globe and then turn to right and jump to the door and take the next challenge shield. Then jump back and go towards the gate.
Then game will save and the gate will open. The next room has a fire crab. Knock it into its trap to reveal a passage behind you. Go down the stairs in the revealed passage. Cast on the globe to pull the rope. Cast on the tapestry twice for 5 cauldron cakes. Then go back up the stairs. A walkway is revealed. Look up and cast on a globe and drop onto the walkway.
Cast on the chests at each end of the hall and then take the challenge shield. Then jump down take the beans and go out. Cast on first globe and drop to moving platform. Cast on next globe and turn right. Cast on next globe and drop to platform.
Cast on globe to pull rope. Cast on next globe to go to the ledge. Go inside. You will find two Armors. Cast on the one on the left until it reveals a passage. Go up the stairs and open the chest. Go back down and turn left. Go to the end and take the challenge shield. Walk to the edge and look down. Cast on the globe and wait to drop on the moving platform. Look up and cast on the globe to take you to the ledge.
Now go through the door and save game. Chest contains two frogs. You will be attacked by 4 Imps. After you defeat them cast on the left Armor. Then cast on the right Armor. Defeat them then turn around and cast on the left Armor 3 more times until it won't give you any more stuff. The chest has 3 frogs. If you look down through the grate you see a challenge shield and a spongify pad.
Go out the door and turn right. Ignore the globe for now. Go to the end of the hall. Turn right and cast on picture of gargoyle to reveal a gargoyle. Cast on gargoyle. Turn around and go back down the hall and drop into the pit revealed. Turn around and open the chest. Follow the passage to the spongify pad.
Cast on pad and jump to get the challenge star. Go through the door again and now cast on the globe to hop the revealed pit. Turn left and out the door. Go out on the ledge. Cast on two blocks. Jump across to the lower block and climb up to the walkway. Cast on the two Armors. Then look up at the ropes with globes. Cast on the outer ropes first then the center one.
Two planks will be revealed with fire crabs on them. Cast on the fire crabs then walk to the edge. Look up and cast on a glob and drop to a platform. Look a little to the left and cast on another globe to go to the walkway and the final challenge shield. This will get all ten challenge shields and earn you a visit to the bean room.
You earned a trip through the bean room. You come out in the shortcut portrait chamber. He will then invite you to follow him to their shop. Save Game and follow him all the way to the shop. Ignore the students that call to you on the way for now. You will stop to talk to Professors Dumbledore and McGonagall. Then continue to follow Fred.
Just before you enter the hallway into the shop, Hermione will leave to talk to McGonagall about "something". Go down the hall and into the shop.
If you have enough cakes, buy a password. Buy any of the cards you can afford. Leave the shop. Peeves throws stuff at you, so avoid them. Harry and Ron combine Rictusempra on him to knock him back. It only takes a couple of good combined hits and he gives up.
Once you defeat him he will drop a scroll and leave. This will give you the shortcut passwords. This works on portraits with numbers on top. Ron and Harry go back to the Shortcut room and meet up with Hermione. Neville comes along and says to follow him to Hagrid's class. There is a pixie swarm that needs to dealt with. Go down the path to the well. A girl will explain that there are five cards to get if you defeat the pixies. You have to hold the cast on the well until all three characters join in.
This will shake up the pixies and they will come out. The pixies come out in waves. You have to defeat two waves to get a card and frogs. As before, use the A and D buttons to dodge the glowing balls and cast on the pixies. Once both waves are defeated you get a card and frogs. Take them and then do a combined cast on the well again to start the next wave.
Keep going until you have all five cards. Now go on to Care of Magical Creatures class. Then you get to fly him. Tips: - Use the S key to slow down the glide. This helps you gain or loose altitude in shorter distance. As you are close and below, flap and you will come up into the ring. The first course isn't too hard. You only need points to get the collectors card. Once you get the card, another cut scene will show Malfoy insulting Buckbeak and then he gets attacked as a reward.
After the cutscene you end up in the shortcut room. You can come back to fly the other courses now or later. For this walkthrough lets head back out now and run the rest of the courses. It's supposed to be time for Transfiguration class but you have plenty of time. Go back outside and through the gate to the Care of Magical Creatures class. A short cut scene with Hagrid and then a menu will appear where you can choose to play the second course.
There are five courses to fly. Flying through enough rings will get you a collectors card for each. You get points for each ring. Points you need to get the cards: for the first course.
Keep running the courses until you have all five collectors cards. Now it is time to head to the Transfiguration classroom on the first floor. Head back to the castle and enter the room with the red carpet off to the right of the main entrance.
This is the shortcut room that you came out in before. Walk up to the portrait with the number 1 above it and through. You are now on the first floor. Just to the left of where you exit the portrait is the entrance to a hallway. Go in and turn left. Follow the blue carpet and you will come to a room where the carpet goes around in a square. Peeves will attack and lock you in. Notice that he has tipple Rictusempra symbols on his shield. You will have to cast until all three characters join in before you can knock him back.
Again, use the A and D buttons to avoid. Cast long enough to get all three characters to join in. Once you use multi cast on him to knock him back, Ron can cast Carpe Retractum to take away some of his armor. Keep doing this until you have all of his armor. Then hit him again. He will go away and dropping a couple of Pumpkin Pasties. The doors will unlock and you can go on to the Transfiguration classroom. Hermione will run this challenge alone.
Tips: There are statues of Rabbits and little Dragons in the area. Once you cast on the statues, you become the animal and can control it. The spell will end when the mini-task is completed or you press Enter. Rabbit Right click to hop. Arrow forward and right-click to hop farther. Left click to eat grass and to dig. Dragon Right click to flap wings. Arrow keys turn faster than mouse. Press the S button to make it slow down and a lot easier to maneuver.
Use normal arrow keys to walk on the ground. Fly through flaming ball to get fire to breathe. Left click to breathe fire.
The Challenge: Hermione appears to be eager to do this challenge. After the cut scene, You will be in a greenhouse like hallway with a rabbit statue in front of you. Cast on the statue. You are now looking back at Hermione.
You are seeing what the rabbit sees. Look to the left and you will see a rabbit hole covered with grass. Hop down and eat the grass. Go in the hole and follow the bean trail to the mound of dirt. Hop onto the mound and press the left button to dig. The next door will open and the spell will end. Go through the door and it will close behind you. You will see a challenge shield ahead and two armors on the sides. Cast on each armor and then take the goodies and the challenge shield.
You will see a tapestry with a rabbit on it in front of you. Cast on the tapestry to open a room behind it revealing a rabbit statue. There is a cake behind the statue.
Get it first. Now cast on the statue. Hop down and to the right is a rabbit hole. Eat the grass and go in. Go forward and hop up onto the hedge. Follow the beans to the end and hop down onto the mound and dig. Collect the beans then hop up onto the next hedge with beans and follow the trail. Turn right and continue to the next rabbit hole.
Hop up on the mound and then dig. The gate will open and the spell will end. Now move Hermione onto the mound under the challenge shield and jump to collect the shield.
Now go through the save game book and through the door. There is a rabbit hole to the left and a statue to the right. See the dragon head. Cast on it and get a couple of cauldron cakes. You can also see a challenge shield that you will get in a little bit. Now go back and cast on the statue. Hop down and go to the hole. There is a well in front of you, and two high hedges with beans on top to the left and right. There is also a planter to your left and right with beans behind them.
Go collect the goodies behind the planters. Now go clean out behind the well and go to the high hedge on the left. There is a hole there. Follow the trail of beans to the top. Dig the mound and the well will open.
Follow the trail of beans on top and jump down. Hop up onto the well and in. Follow the trail of beans hopping over roots. You will come out on top of the hedge on the right. Follow the trail of beans to the mound and dig. A gate will open, A challenge shield will appear, and the spell will end. Take the shield and go through the door. You are now in a large room.
Look up. There are rings of floating beans, a fire ball, a statue on the other side. Now look down. There are pumpkins. Jump down to the lower level. Cast on the pumpkins to get some pasties.
In the center of the room is a large pedestal with a walkway on top. There is also two dragon heads that are not flowing water. Cast on each head. A secret door opens and 4 Imps attack you. Beat the Imps then go into the room. Open the chest for some cakes.
Now go back to the start by climbing the planter steps up. Turn around and cast on the dragon statue in the center. The object here is to fly through the fire ball, land on the platform in front of the big statue and then left click to light the fire. This will turn the walkway so that you can cross. It is difficult, but you can get all the beans.
The challenge is not timed, so go for it. Once you light the Dragon Torch, the bridge will turn and you can get the challenge shield and exit. The next room is similar. It has a turning L shaped bridge and an upper and lower area. Jump down into the lower part. Now look up. See the cake under the L shaped bridge. Now cast on the four outer pumpkins.
You will see a spongify pad. Cast on the big pumpkin in the center. Take the card and then spongify back to the bridge. Now go into the statue room and cast on the statue. Fly through the door and down under the bridge and get the cake you saw earlier.
Collect all the beans and pasties then fly through the fire ball land on the platform and light the fire. The bridge will turn. Cross the bridge take the shield and save game. You are in a room with two armors and a Depulso symbol. Cast on the armors and then the symbol.
A spongify will be revealed. You are facing another rabbit statue. First turn left and see the pumpkin. Cast on the pumpkin and get the pasties.
There is another pumpkin on the other side of the planter. Cast on it as well. Go to the right to the hole. Follow the trail of beans around to the next hole, but don't go in yet. Turn to the right and follow the trail behind the planter. Now from the first hole, go strait and hop over the hedge.
There is a mound of dirt. Ignore it for now. Go to the left and there will be a rabbit hole on the left. Eat the grass and go in to a secret room. There is grass clumps surrounding the room. Eat each of the grass clumps and get the goodies.
Then go out and dig the mound of dirt. Turn right and go to the next mound and dig. Now jump over the hedge and go to the second hole. Dig the mound. The spell ends. The alcove with the statue turns revealing a dragon statue. Fly following the trail to the ledge.
Go in. Turn right and see beans on the ledge. Walk towards then and when close flap twice to hop over to it. Then walk around the ledge and clear the beans. Now look back to the right. There are three Dragon platforms. The object here is to light each one. Get all the goodies before you light the last torch.
Each one opens a lock to extend a block for Hermione to climb onto. When the three are all lit, the spell will end and the statue will spin revealing an armor.
Cast on the armor. It will spin revealing a hole that you can jump in. Jump in and go out. As you approach the center of the room, four Imps will attack. Defeat them, take the two cakes, then open the chest. Now go out the open door and a platform will lift you back up.
Climb the blocks. Take the shield and go out. In front of you is a combination lock. All you need to do is make all three match.
0コメント