Con respecto a su predecesor, The Age of Kings incluye algunas innovaciones. Ademas de las nuevas civilizaciones, unidades, tecnologias y edificios, destacan algunas opciones para el control de los ejercitos, como las formaciones, que permiten maniobrarlos de manera mas ordenada.
Pueden ser en cuadro, en linea, de forma escalonada o dividirse, teniendo cada formacion sus ventajas y desventajas. Otra novedad fueron ciertas caracteristicas de combate, con las cuales se puede ordenar a una unidad o grupo militar patrullar un area, proteger a otra unidad o edificio o seguir a otra unidad.
Ademas de esto estan las posiciones de combate, para decidir la forma que responde una unidad ante cierta situacion. Asi, puede establecerse que una unidad ataca siempre al enemigo o que lo haga sin moverse de su posicion, incluso no atacar bajo ninguna circunstancia. El juego viene con cinco campanas, todas las cuales reflejan un acontecimiento en la historia, como Juana de Arco liderando a los francos durante la Guerra de los cien anos o Genghis Khan como invasor de Eurasia.
El objetivo es cumplir con los escenarios que se van presentando durante la campana. Solo en las campanas de William Wallace y Juana de Arco se les permite a los jugadores el control de dicho personaje como una unidad especial, aunque Genghis Khan hace una breve aparicion en su campana. Las campanas, por lo general, comienzan con una cantidad fija de recursos existentes, edificios y unidades ya creadas, evitando asi el laborioso proceso de construccion de una nacion de la nada.
Ademas de las campanas provistas por el juego, tambien es posible jugar escenarios o campanas personalizados, creados con el editor de escenarios provisto por el juego, las cuales se suelen obtener en diversas paginas web. Existe tambien el modo de partida estandar o mapa aleatorio, que enfrenta a un jugador en contra de un determinado numero de jugadores de ordenador por el control del mapa. El objetivo habitual en este tipo de juegos es derrotar a los enemigos y obligarlos a rendirse, para lo que se debe matar a todas las unidades enemigas y destruir todos sus edificios, aunque tambien hay otras condiciones de victoria, como la construccion y la proteccion de un tipo especial de edificio llamado Maravilla, o la recoleccion de cinco objetos llamados reliquias.
Si un jugador conserva su maravilla durante un periodo de tiempo determinado o mantiene reunidas todas las reliquias tambien durante un lapso de tiempo determinado, habra ganado la partida.
Fuera de los recursos adicionales, las condiciones de victoria son las mismas en este tipo de partidas. Otro tipo de partida es la regicida, donde cada jugador comienza con un rey, y el objetivo es matar al rey del enemigo, asi como evitar que el rey propio sea eliminado. Ademas de las condiciones de victoria, el jugador puede establecer y elegir otros factores como el tamano y tipo de mapa, el numero de jugadores, la velocidad de la partida, permitir o no cambios de equipo, el limite de poblacion, entre otros.
Una opcion que tiene es grabar la partida para poder verla posteriormente. Durante la partida, tambien tiene la opcion de guardarla para continuarla despues. Existen cuatro maneras de jugar en el modo multijugador. Por ultimo, existe la opcion de conectarse a traves de un modem, marcando el numero de telefono de el creador y viceversa, para conectarse el creador y los que se unen. Para jugar online se necesita un modem de 56,6 Kbps, como minimo, o una conexion de banda ancha para mejor desempeno.
Las partidas multijugador tambien pueden ser guardadas, aunque para restaurarlas es precisa la presencia de todos los jugadores originales involucrados en ella. Se inicia en el mismo contexto historico, pero da un pequeno paso mas en la historia al introducir civilizaciones americanas Mayas y Aztecas , ademas de algunas otras civilizaciones Espanoles, Hunos y Coreanos.
Mantiene el mismo guion en su desarrollo tanto economico como militar, pero introduce algunas mejoras en la IA Inteligencia Artificial de algunas unidades que ayudan a tener mas tiempo para plantear la estrategia. En esta expansion lograron ampliar la dinamica y las posibilidades del juego. Bueno espero que les funcione ya que son mis links.
Nos Vemos. Publicar un comentario. Well, almost. There's still something of a competitive spirit among neighbouring civilisations as they race to be the first to build a wonder and win the game.
It's all about how quickly you can gather those resources and how well you spend them. If you're an aficionado of big battles and the Wonder Race game sounds as if it will bore you to tears, then Defend The Wonder was made for you. In this game variation every civilisation begins in the Imperial Age, and all with a ton of resources to encourage rapid build up of forces.
One player though, begins in a walled-off area with a wonder at the centre, and has to protect it for years. Meanwhile, the other players are doing their level best to get together some heavy siege machinery with which to break in and spoil the party.
Because of the high-tech level everybody starts at and the lack of any need to research advanced weaponry, this game type makes for some truly spectacular battle sequences.
So, you can see that there are a lot of clearly visible additions packed into Conquerors. What is likely to really make a long-term difference to extending the life of AOK are the improvements that have been made under the bonnet. There are 16 major areas of improvement over the gameplay and features in AOK. Some of the improvements demonstrate Ensemble Studios' commitment to playing its own games to destruction and ironing out the wrinkles.
For example, let's take the situation in which you have grouped together infantry with a heavy weapons platform. How often have you watched in horror when, on first encountering an enemy group, your HWP stupidly joins in the action, wiping out half your own infantry with friendly fire.
In Conquerors, siege weapons like Mangonels will hold their fire if they are likely to injure your own troops. Speaking of sieges, these become both more realistic and more complex.
You can now garrison foot soldiers inside battering rams, which has the dual benefit of giving the ram more oomph and providing your troops with protection during the approach to an enemy wall. There are some interesting additions to the resource management side of things too. Now, when a villager has finished constructing a building, instead of idly standing around watching everybody else working, he'll set off and perform an action appropriate to that building.
So, in AOK you might have set a villager to work chopping trees and subsequently had another villager building a Lumber Camp. Now you simply get the first villager to build the Lumber Camp near the tree line, safe in the knowledge that as soon as he's done he'll begin chopping away. One major time-saver is that, once you have built a Mill, you can queue farms, so that any you already have will be automatically replanted, even if you are tending to a battle on the far side of the map.
As you can see then, Conquerors stretches the term "expansion" somewhat. The Age Of Empires series might be a bit of a trusty old dog, but it can still surprise you every now and then by getting itself over a few fences rather than just looking on pathetically at all the younger dogs on the other side.
How do you improve on perfection? The same way you eat an elephant, one small bite at a time. With five new civilizations to choose from Aztecs, Huns, Koreans, Mayans, and the Spanish , it is almost impossible to pick a favorite one to play -- I currently have four favorites with the Korean and the Spanish topping the list. It is a really huge dilemma: so many civilizations, so little time. All the civilizations are now better balanced.
There is a unique technology available for research for every civilization, just like each one has at least one unique unit. Each civilization poses new challenges and new opportunities. There is really no way to determine which civilization is "best.
Gameplay has been improved with the ability to queue the rebuilding of farms and the ability to immediately start villagers collecting resources once they have built a collection-type building.
These small enhancements make a lot of sense. For example, once you build a mine, the workers start mining -- likewise for gathering food and cutting wood. With these improvements, I did not have to use the "idle villager" button as much any more. Each is simple enough to play right away on the easy setting, yet still provides lots of challenges as the difficulty level increases.
How good are you? There is only one way to find out. I like the Korean civilization artwork a lot -- nice animation on the war cart. You will notice that there are minor tweaks to the user interface but not much of a change at first glance. Audio is right on track -- the new civilizations have great sounds just like the original game.
I generally turn down the music in most games, but not this one. The one thing I would like to see is the sounds as wav files on the CD so I could assign them as system sounds on my computer. I would really like to have original clean clips. I recommend the full install for best performance. My review copy did not come with a "Quick Reference Card" but I have been told that the retail version does.
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