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On occasion, Gabby will hop back and raise his fist in the air. He then leaps forward and delivers the mother of all right hooks to your ugly mug. Either dodge to the side to avoid this, or if you're feeling brave, carefully time a left body blow to counter him and send him crashing to the floor in one punch. Step forward, one Brian P. Sulpher, who will show you exactly how it's done Now that your Power Meter is full, immediately follow with an Uppercut to dizzy Gabby.

He will stumble to one side, before he begins traveling to the left again towards your boxer , which is when a Hook should be thrown to hit Gabby Jay in the stomach. If timed properly, Gabby Jay will fall to the canvas and he will remain down for the KO! With Gabby Jay dispatched, it's time we move on to our next opponent, the lumbering Bear Hugger, of Brian's mother-land I am a killer — I am the Bear Hugger! Time to beat: Prior to reading this, your first few efforts against him would probably have ended dismally, with nearly all of your hits being blocked or countered.

Once you know how he behaves, however, you'll have no trouble in applying a fairly simple strategy to outfox him and claim a relatively simple victory. You will need to either punch him once in the face or punch him in the stomach to stun him while he taps his chest, otherwise he will block your attack, giving him a golden opportunity to him start throwing punches around at will.

To make matters worse, he will counter most jabs with a devastating "Bear Clap" manoeuvre, which saps almost a quarter of your stamina bar. The only time you can successfully hit him is directly before or affect he launches an attack, or during the taunts he delivers in the early stages of the match. Despite the fact he looks more like Zoopster than any Canadian I've ever seen, there's more to him than maple syrup and a penchant for the mounted police.

Here are some of the moves which you should be on the lookout for The easy way to determine whether he is about to do this move is to examine his blocking style as you punch.

If he covers his face with both hands, get ready to duck! Bear Hugger will outstretch both of his arms and crash them, cymbal-stylee, on either side of your coiffured noggin. You cannot counter this attack, so pressing DOWN to duck is your only option. If you successfully manage to evade this attack, he will leave himself wide open for a deftly-timed jab or Uppercut, if you have a full "Special" gauge.

His coach will yell out, "Go! Attack him now! Depending on your ability, you should either dodge his attacks which couldn't be easier to read, as he takes about half a second priming himself or counter him with a deft jab to gradually drain his stamina away completely.

Throw five Left Jabs to his face after the punch, then wait for him to start his Chest Tap, signalling that you should throw a Body Blow either hand to stun him. Now Left Jab his face twice, Left Jab at his face again to make him block and respond with an Overhead Bear Clap, which you should promptly duck to avoid.

Respond with two Left Jabs, followed by an Uppercut. When he returns, wait for a half second, followed by throwing two consecutive Uppercuts to knock him down for the 10 count! Right, now that we've sorted out this goon, it's time to move on to someone altogether more challenging. Don't you know when to give up? This is probably due to the fact that the button-bashing method that is somewhat effective against the likes of Gabby Jay will do you no favours.

You will need to be familiar with how to block both high and low attacks if you don't, scroll up the page NOW! Provided you know how to block properly, Piston's attacks should not bother you in the slightest; his movements are a dead giveaway as to whether he delivers a jab or body blow, and you have half a second to either block preferably or duck out of the way.

His "Hurricane Rush" combo is a block-by-numbers type affair, and his defence is practically non-existent. To defend against this, simply hold up to deflect the first jab, then release the directional button to guard against the ensuing body blow. Do this for the next four hits, then dodge to the side to avoid his uppercut. After this, he will be wide open for a couple of cheeky jabs, allowing you to deplete his stamina bar a little further.

It is very easy to counter the whole attack by landing a punch Piston as he charges in to start the attack, which will send him down to the mat for a knockdown. If you are confident enough, feel free to counterattack his punches, although the more conservative fighters should just wait until he taunts before delivering a couple of left jabs or an uppercut if you have the capability. In other words, jabs and uppercuts are far more damaging than body blows and hooks.

Either way, you can finish him off in around six seconds by reading the next couple of lines He will stumble right and then back towards the left, at which point a properly timed Hook will floor him. As soon as the fight resumes, throw a Hook to knock him down again, this time for KO!

He is a good all-rounder, with a firm punch, solid defence, and an insanely powerful "Bull Rush" combo. That said, he's nothing more than you'd expect for a Championship bout, and as far as I'm concerned he's nothing like as potent as when he appeared in the original Punch Out!! If you're a bold fighter, then it's more than possible to take Bald Bull out in less than twenty seconds.

However, if you try this approach during your first encounter, you'll most likely find yourself acquainted with the floor before you know what has hit you! Around the following times into the match you can expect Bull Charges: , , , , Around the following times into the match you can expect to be on the receiving end of a Triple Crouch Uppercut: , , , Here are his special moves He will will immediately proceed to hop back towards you making the same number of hops forward as he did going backwards before unleashing the mother of all uppercuts on your chiselled chin.

If he connects with this, you will hit the mat, regardless of the state of your stamina bar. Fortunately for you well, the more brave ones out there performing an attack this potent means that any counterattack you manage to pull off will be exceptionally powerful. Pull a right jab the instant that Bald Bull lands his final forward hop to put this folically-challenged pugilist out for the count! Herr Bull will bob from side to side, then perform two jabs and an uppercut in rapid succession.

You can counterpunch the first two jabs, but be sure to hastily duck out of the way of his final sledge -hammer blow or you'll lose a considerable amount of your stamina. He will perform several Bull Charges in succession, and he will take advantage of any missed punches that you commit. Of course, not even Bald Bull is immune to the "mad skillz" of the mighty Brian, who has devised yet another sub twenty-second strategy for beating this round flawlessly Now while he is stunned, throw an Uppercut to knock him down for a second time.

Hold on tight now! Well, your luck's in, buddy, cause now it's time to take off your training wheels and make your way over to the Major Circuit for some big game action! By now, you should have mastered controlling your fighter, and should have a firm grasp of counterattacking techniques. From now on, your opponents are faster, more powerful and much more subtle in their attacks.

Another thing to bear in mind here is that there is an element of randomness to each adversary's fighting strategy, rather than simply follow a set pattern in the manner of, say, Piston Hurricane or Bear Hugger. Because of this, the "Speed Strategies" prepared for each fighter are sometimes dependant on your opponent behaving in a specific way, usually involving their actions immediately after getting knocked down. Let's get it on! Touch gloves, no punching below the belt and all that Do you have the rhythm?

You don't seem to have the rhythm" Difficulty: Easy Time to beat: The lawsuit-baiting Bob Charlie shouldn't serve as any problem to you, provided you know your stuff when it comes to blocking, dodging and countering OR a Sitting Duck: , , , Around the following times into the match you can expect a Gut Buster: , , , , , Shuck And Jive will come into play after the first knockdown suffered by Bob Charlie, and it will continue till one of the two competitors kiss the canvas.

During this time frame Bob can use of any of his attacks at any point, so the time may not indicate when a possible Gut Buster or Twist And Shout is about to occur. I mean, err, Charlie! That said, his fighting style is not exactly conventional, and some of his attacks might take you by surprise. That's where the following list might come in handy, then At fairly regular intervals, Bob will hop to the back of the ring and make a funky "Ooh! He follows this taunt with a whirling triple uppercut, the third blow being the only one that is in range to hit you.

Ignore the first to swings and duck before he executes the final blow. If he does manage to hit you, you'll be hurting a ton since this attack removes around half of your stamina meter! As with many of the fighters from here onwards, the more opportunistic among you should be able to time a swift body blow a split-second before he hits you which will KO him outright. Of course, this requires immaculate timing, and should only be utilised by the experts, unless you're feeling lucky!

These two shots are so quick and powerful that counterattacking is nigh-on impossible. Simply block him and respond with a firm left jab when he finished this attack. Bob jumps to the side, shuffles around a little and yells "ooh! What a showman, eh?! The reason I mention this here is because directly after doing his little piece of showboating he is especially prone to attacks.

Indeed, time an uppercut to strike him the instant he jumps back into range and he will be down and out! Serves the cocky so-and-so right, I say. Bob will become an awful lot more mobile, throwing punches left, right and centre. He will also pull his punches on occasion, enabling you to batter him if you're in an appropriate position.

There's no real way to predict what his next move will be, so be prepared to get knocked down every so often. If, however, seeing his attacks does interest you one bit, Brian has once again devised a strategy whereby he won't hit you once. What's more, you can end the fight in around 10 seconds! Not bad, huh? He will back off, regain his composure, and then just as he starts to hop back down to the fight, throw an Uppercut to send him to the mat.

When the mellow fellow returns, throw two straight Hooks to knock the Jamaican down for the KO! The world of fighting is a harsh one, isn't it? Difficulty: Moderate Time to beat: 9. His attacks are initially hard to read, although after a while you will begin to spot a very distinct pattern to his attacks. He also dishes out some seriously hazardous kung-fu tomfoolery, most of which results in an instant knockdown on your part.

What's more, these attacks are virtually impossible to counter, meaning that your defence and guarding needs to be at their very best. After Dragon Chan has been felled at least once, he will then be able to mix in Triple Kicks and White Winds in addition to his regular punching patterns. Around the following times into the match you can expect a Shanghai Special: , , , If you can counter his first jab, he will become stunned, enabling you to punish him with a couple of body blows to score some cheap damage.

Do it for both of his initial attacks and your "Special" gauge will be completely filled, and then the party really begins. As a rule, Dragon Chan only uses his special moves after he has been knocked down once, which is just as well, because they're very potent Dragon Chan will jump atop one of the turnbuckles, then hop over to the other before leaping towards you with a flying kick to the face. Timing when to duck to avoid this is difficult at first, but you simply MUST find a way to evade this attack, for the simple reason that he uses it with such profligacy.

Dragon will oblige, jumping to the side and delivering a flying kick. You will need to keep your wits about you and press the opposite direction to dodge this assault, which equates to around a third of your stamina.

He follows this kick with two more kicks, which you will also have to dodge. The direction he chooses is completely random, so you're just going to have to rely on your reflexes to a certain extent. Unless you can time a really powerful Hook to his stomach the instant he begins healing which will KO him do not attack him during this state as he will respond with a triple kick.

Pull it off as intended and you'll get under the 10 second mark easily He will move and up to the left, where he will pause, and then he will slide back down towards your boxer. Throw the Hook as he starts to slide towards your boxer, which will knock him down if you connect properly if you miss, he will give you a second shot when he starts back from the right.

When he gets up, you will have to hope that he tries to use his healing move, or else the strategy will fail he will start a Triple Kick if he Does not use a heal, which can be dodged and then knock him down, but it is a far slower method of winning.

As long as you have fairly good reflexes, it shouldn't take too long to get the measure of his Kung-Fu madness! I don't know what you're talking about, amigo. Masked Muscle is a very daunting prospect to fight against, and he'll probably give you an utter pasting the first three or four times you take him on. His standard punches are fairly blatant, so you have no excuse for not counterpunching him each and every time.

One thing to bear in mind, though, is that you need to counter Masked Muscle's punches on the same side that he punches, due to the excessive amount of leaning he does before striking you. In other words, if he winds up a right body blow, you need to respond with a left body blow, and a left body blow only. Anything else will result in double damage for the failed counter attempt. To make matters somewhat more straightforward, Masked Muscle follows a set attack pattern at the start of each bout.

What follows is anybody's guess, but here is what to expect immediately after the bell goes "DING If he throw two Hooks alternate hands , an Uppercut will frequently be the next punch.

Around the following times into the match you can expect a Spit To The Eyes: , , , , , , , , , Around the following times into the match you can expect a Gringo 'Butt: , , , , , , , You see, Masked Muscle doesn't exactly do things "by the book", as you shall soon find out!

If both hits connect, you'll most likely hit the ground like a a sack of potatoes, so be sure to dodge left or right the second he winds up for this. Go and ask your da All you need to know is that Masked Muscle's coach will, on occasion, instruct his lumbering ally to spit in your eyes. Masked Muscle will then do just that, partially blinding you and immobilising your attacks. You can still barely see him through the phlegm, so do your best to avoid the next six attacks he throws at you, after which you will be fully-sighted and able to punch again.

The sure-fire way to avoid this is to dodge left or right the instant that the coach's speech-bubble disappears. Time this right and you'll guarantee yourself complete evasion from this ghastly piece of skulduggery. Because of the telltale quiver, you have more than enough time to raise your guard to avoid the initial jab before dropping it again to deflect the body blow that follows i.

Facebook Twitter. Dragon — The Bruce Lee Story. Tales of Phantasia. Terminator 2 — Judgment Day. Super Star Wars — Return of the Jedi. Street Fighter V. Primal Rage. Soul Blazer. Prince of Persia. Close Login. Lost password? Remember me. In Super Punch-Out!! Players, fighting from a 'behind the back' perspective, must knockout their opponent in three minutes to win.

Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. It also featured voice acting by Charles Martinet. The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value.

The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's 'behind the back' perspective.

Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor. The gameplay in Super Punch-Out!! The player controls a nameable boxer as he fights his way to become W. The player controls the boxer from a third-person perspective, with him being translucent on the screen.

Players can attack their opponents with jabs to the face or with body blows from either hand. The opponent can deflect punches, so players must aim at the opponent's open spot where the gloves are not to connect.

Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches.

As in the first two arcade games of the series, players have a power meter, located on the bottom of the screen. The meter fills up as the player lands punches against the opponent, and it goes down as the player gets hit. When the power meter fills up completely, the player will be able to launch knockout punches such as uppercuts, hooks, and rapid punches.

These punches have a slight delay in execution, but they cause more damage to the opponent. Players can also build power as the match progresses, as indicated by the background color behind the player's face on the upper left corner of the screen, which goes from blue to green to yellow to red. The player reaches 'Power-Up' status when the background color reaches red.

During this status, the player's punch speed and power increase. They lose their Power-Up status if they are knocked down. Players can avoid attacks from their opponents by dodging to the left or right or by ducking, but players cannot punch while dodging or ducking, nor can they duck body blows.

They can also block attacks to either the head or the body, but they cannot block strong punches; strong punches must be avoided by dodging or ducking. Depending on the situation, the player must strategically block, dodge, or duck in order to avoid an opponent's attack.

Players can also capitalize on the opponent's attacks by launching counter-punches immediately after avoiding an attack. Both the player and the opponent have stamina meters, both displayed on the top of the screen.



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