New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Download Now. Editors' Review Download. Despite the plethora of Sims-inspired games in the market, this golf fantasy game still offers plenty of challenges for the creative who aren't peeved by its substandard graphics. Just as in games Theme Park and SimCity, your goal is to create the golf resort of your dreams. Golf players come to visit and play on the courses you've designed.
The graphics of SimGolf aren't any more developed as the first version of the Sims game, released in The interface also is similar and basic, and characters babble to one another. We weren't thrilled with the game resolution, as it seems locked to x, and you can't zoom in. What's more, there isn't any music to keep the game amusing.
A nice touch includes the ability to create golf players you can then allow to play in contests on your courses. Aside from a few operational glitches, the game plays smoothly and offers enough options to keep the process entertaining.
Check Out This CC. If you ask some people, golf carts are half the fun. Creator 13pumpkin took the golf cart from The Sims 2 and converted it for use in The Sims 4, for you to use as a prop or decoration whenever, wherever. It has really nice details, from the wheels to the seats.
And it comes in 45 swatches, including animal print, so… your Sim is set for life as far as their golf cart needs go. Check Out These Poses. You don't need to be a golfer or even know a birdie from a bogie to enjoy this immediately addictive simulation. Like the best games, you learn how to play as you go and have fun while doing it. From the moment you pick up the mouse and design your first hole, you'll be hooked.
Best known for complex simulations such as Civilization and Alpha Centauri, Sid Meier would seem to be an unlikely designer for what might have been called "Golf Course Tycoon" had not the "tycoon" moniker become synonymous with lackluster budget titles. But SimGolf proves Sid Meier is more than just a master of the intricate; he's created an involving, purely fun game that doesn't require a thick manual and hours to learn how to play. Creating a hole is as simple as laying down the tee and the green, and then filling everything in between with a variety of terrain and hazards.
After completing a hole, tiny simgolfers begin to play it, occasionally offering advice and suggestions as well as humorous non sequiturs through their text dialogue.
Each sim is an individual with his or her own skills, attitudes and desires that affect their reaction to your course. Course Design Keeping things simple while looking good is the best way to succeed. Milestones As the player progresses in SimGolf they will notice that every once in a while a picture will be taken.
There are a number of different tiles that can be used to build the course. Tee - Simoleans - The first of two essential parts of any hole. The tee is the start of a hole. Ideally it should not be placed where the golfers could get hit by a ball from a different hole.
Green - Simoleans - The green is the second of two essential parts of any hole. The first piece of green placed for any hole will have the hole. After this piece is placed the length of the hole will be calculated. From this, it is determined if the hole is a Par 3, 4 or 5.
Fairway - Simoleans - The staple of any hole. The fairway is moderately fast grass that allows the ball to be hit in an optimal fashion. Paths can be placed through fairways, though they aren't visible. This allows the golfers to move across the fairway at risk of being hit but it can be much faster. Fast Fairway - Simoleans - Similar to the Fairway but firmer so the ball bounces and rolls further than it does on regular Fairway.
Useful on incredibly long Par 5 holes or on tricky holes where it can be used to set up a trap where the ball will bounce into the rough if the golfer drives the ball wrong. Sand Trap - Simoleans - The bane of any golfer's existence. If the ball is hit into the Sand Trap it can typically only be hit out with one type of hit, the chip, which reduces range in exchange for height. Rough - Simoleans - Most non-desert courses are covered in this stuff.
It allows all types of shots to be used but at the expense of reduced range since the ball cannot be optimally hit. Deep Rough - Simoleans - Like Rough, but much worse. Shots are severely restricted because of the long length of the grass. Pot Bunker - Simoleans - Hell on Earth.
Do not be shocked if it takes multiple shots to get out of the Pot Bunker. It is a Sand Trap but much deeper. The only shot available while in the Pot Bunker is the chip, and it has the tendency to hit the edge of the Pot Bunker and roll back in.
Burn - Simoleans - Essentially a miniature stream of water, the Burn has a tendency to mess up shots quite badly. Gorse - Simoleans - Take Rough, make it way longer and add bushes to it and you get Gorse. Many of the highland locations have Gorse as part of the default terrain. It has a similar effect to Deep Rough.
Avoiding water at all costs is imperative as landing a shot in water will net a penalty and make the Player's golfer or guests mad. Locating Building Lots near water typically increases their value significantly. Rocks - Simoleans - Rocks are a general nuisance to the game. If a ball lands in them it will bounce in whatever direction it likes. Sometimes it will help the player, sometimes it will make the player suicidal. The first is to act as scenery.
The second is to make golfers miserable. A mis-aimed shot can either land under a tree, which makes it difficult to make a recovery shot, or the ball can bounce off the tree. This can work for or against the golfer, depending where the ball hits the tree.
Building Lot - Simoleans - Not actually used for holes, the Building lots are used to make property available to celebrities. Based on location, the player actually gets paid money based on how nice the property is, so essentially the Simolean cost is almost always offset by the profits due to location. Special Golfers There are a number of special golfers who will golf on the player's course from time to time. M Picky - He, as his name implies, is an incredibly picky person.
If he completes the course and is happy when he finishes he will offer to sell the player new land so they can expand their course.
0コメント