Move the starfish, fish, and bumpers as shown; press start C. Press the green shield 5x D , press the blue shield twice E , and press the purple shield 3x F. Move the fox and press him twice G ; press the crow H. Move the colored pieces of the bear to the columns indicated: red-1, blue-2, red-3, blue-1, red-1, green-2, red-3, blue-2, red-1, blue-3, red-3, green-1, red-1, blue-2, red-3, blue-1, red-1, yellow-2, red-3, blue-2, red-1, blue-3, red-3, green-2, red-1, blue-2, red-3, blue-1, red-1, green-3, red-3, blue-2, red-1, blue-3, red-3, yellow-1, red-1, blue-2, red-3, blue-1, red-1, green-2, red-3, blue-2, red-1, blue-3, red-3, green-1, red-1, blue-2, red-3, blue-1, and red Place the flashlight I by the reflectors; adjust the reflectors as shown J.
Take the key K and use it on the mouse L. Move the paths as shown; press the button M. Move the paths as shown; press the button N.
Move the paths as shown; press the button O. Swap the tiles as shown P. Use the scissors Q on the ship R ; Use the ropes on the curtain S. Place the tile; swap the tiles to restore the carving T. Move the stag to the stage U. Press the circled arrows once red. Move the candles to the positions shown V.
Select the shields: , , , and Go to the investigation board and select deduction X. Talk to Samuel Y. Chapter 6: Where Is Derek? Go to the Square. Travel to Derek's House. Select the saw M. Return to Outside Pharmacy. Return to Banshee Hall. Talk to Ulf F. Walk down; select the puppet stage K. Select the trees and citizens M. Select the town and citizens N. Select the cave, citizens, and young woman O.
Select the cave, banshee, and detective P. Select the Sacred Grove, citizens, and Mistwalker Q. Select the cave, Mistwalker, and Banshee R. Enter the date U. Go to Banshee Hall. Return to Inside Museum.
Swap the wires as shown; lift the switch G. Talk to Bjorn I. Go to The Shop. Walk to Banshee Road. Return to Outside Museum. Talk to Camryn S. Go to Banshee Road. Walk to the Grove B. Return to the Grove. Talk to the Masked Druid O. Go to the Hideout R. Return to the Hideout. Select the cage Y. Pull the lever A. Make a snowball B ; throw one at each target red. Move the rod to the squirrel cage C ; press the rods Remove the 3 clamps D ; move the target to the frame E.
Throw a snowball at the target. Place the coin F in the slot; pull the lever G. Use snowballs to change the colored targets to match the bars H. Move the arms as shown; press the button I. Use the shard J on the rope K. Select each of the 3 whistles L. Place the coin M in the slot and pull the lever. Use snowballs to change the colored target to match the bars N.
Move the arms as shown; press the button O. Turn the pipes P. Give an acorn Q to the squirrel R. Place an acorn S. Slide the bucket all the way right; place the acorn in it T. Slide the bucket all the way left U. Place the acorn from the right pipe and turn the cog twice V.
Place the acorn W. Press the left arrow 3x X. Press the branch 4x Y. Press the left arrow twice, the right once, and the left twice more X. Select the left leaves to move the drop to the bar; Select the left and right sides of the bar until the drop disappears Z. Use snowballs to change the colored targets to match the bars BB. Move the arms as shown CC.
Can somebody find it on the map? Alison: One or two days. Alison: Well, it just so happens that I have my slides from my lecture right here. So, roughly 2, years ago on this very spot, lived an ancient civilization called the Celts.
What is now Dire Grove was once the settlement of Gaelin. Alison: Four counts: a hunter, a blacksmith, a farmer, and a fisherman: all gathered in Gaelin and successfully contacted their deceased ancestors by performing the ceremony with these four magical objects.
Unfortunately, a gate was opened between the warm grainland of the living and the icy void of the dead. Not knowing how to close the gates, the Celts watched in horror as the icy land of the dead crept into their world. They abducted this young woman and thrust her, like a sacrifice, into the portal. It worked. The ice receeded, the earth was green and warm. The Celts collected those magic objects and hid them in difference places so that they would never be united again.
Alison: Well, some people call her the Banshee, other people call her the Ice Lady. Supposedly she waits for the discovery of the relics so that she can come back and turn the earth to ice, so that we may all feel her pain. Matt: So if they found the first relic, do you think the other three are buried around here somewhere?
The carvings that were found on the relic that was found represent the blacksmith: fire. The Celts place great reverence in the four natural elements of earth, air, fire, water. It just makes sense that the other relics would represent the other elements. Remember who opened the portal? Farmer: earth, fisherman: water…. Alison: I suppose. The call is from Victor Dalimar from Return to Ravenhearst, who describes an "icky bird" implied to be a raven and explains that the Dalimar family is close to plotting their revenge, revealing that a new sinister plot is at work in the remains of Ravenhearst Manor.
In the mobile version, instead of the Banshee grabbing at the Master Detective, her body regain flesh and she smiles at the detective as she disappears. Mystery Case Files: Dire Grove was announced October 30, by Big Fish Games on their blog with slim details and an additional screenshot from the game.
Mystery Case Files had posted a sizzle reel of Dire Grove on the main page of their website on November 10, Release dates, deeper plot details and more screenshots were released the same day.
Also an official trailer was posted to help promote the standard edition as well as the Collector's Edition. Whilst collector's editions are common amongst "core" PC games, Dire Grove is the first such example amongst casual games. In the Collector's Edition of Dire Grove, there is bonus gameplay and at the end of the game, you have to use the phone number that you calculated and dial it on the telephone and a message is spoken.
I would have stuck around for a chat but the weather seems to have taken a turn for the worse. Feel free to make yourself at home, but I wouldn't dally if I were you. The man with the icky bird has been very busy in the dark.
Your goal is to slide each shape into the correct position. Hold down the tile and drag it to an empty spot. As you move the pieces around you will see some symbols below the tiles, you have to place the matching tiles above them.
When a shape is in the correct location it will glow yellow. Start placing the pieces in the upper row first and work your way down. Blacksmith Relic Click on the Blacksmith Relic after the puzzle has been solved to enter it into your inventory.
Leave the exhibit and go up the steps. Pick up the Ice Scraper on the left side of the couch. Go to the office by clicking on the entryway in the back of the scene. Museum Office Click on the desk for a closer view of a letter. The letter will enter your Journal. Pick up the Tape Reel in the lower left side of the scene. Go out the window to access the ledge. Ledge Use the Ice Scraper on the ledge a total of 3 times. Click on the High Voltage Box in the upper center.
Open the High Voltage Box by clicking on the Handle on the right. High Voltage Puzzle Your goal is to connect the pieces so that all the touching pieces have the same matching color. Drag one piece over another to swap them around. Start with the pieces that cannot be moved.
They are located in the upper and lower center of the puzzle. Go back to the Upstairs Hallway. Upstairs Hallway Click on the Hidden Object scene by the glass case. Pick up the Metal Tongs on the right side of the couch. Go back downstairs and enter the gift shop through the door on the left. Gift Shop Click on the red book in the lower right for a closer view. Click on the book again to open it. Pick up the 50p Coin in the lower center. Go back to the grocery store by exiting the museum and turning right.
Pick up the Kerosene on the lower center. Go down to the basement of the grocery store. Pick up the Uber Glue in the upper left. Go back to the hotel fireplace area by clicking downwards several times, pass through the bridge and enter the hotel. Fireplace Click on the fireplace for a closer view. Use the Fire Extinguisher on the fire. Place the Urn on the Ashes to collect the Ashes.
Go back to the graveyard by going through the window of the room on the right at the stained glass hallway. Once you get to the dumpster, click forward to reach the graveyard. Graveyard Click on the grate in the lower right for a closer view. Use the Metal Tongs to retrieve the 50P Coin behind the grate.
Click on the back of the scene. Walk down the path to the right of the wolf tree. Go into the Hunting Lodge. Hunting Lodge Click on the Lantern for a closer view. Use the Kerosene to fill the Lantern. The Lantern goes into your inventory. Go to the Farmhouse by clicking downwards 4 times; go in through the window in the hotel. Leave the hotel and go to the left, through the covered bridge and take the LEFT path. Click on the back of the path and go towards the right.
Outside Farmhouse Make note of the ice covered bridge on the left side of the scene, you will return to this area later. Enter the farmhouse. Inside Farmhouse Click on the Hidden Object scene. Pick up the Silver Key in the lower right corner. Go to the Barn by placing your cursor downwards 2 Times.
Outside Barn Click on the door for a closer view. Put the De-icer on the lock. Place the Silver Key in the keyhole. Enter the Barn. Inside Barn Click on the ladder to go upstairs. Barn Loft Click on the Hidden Object scene. Pick up the Fallen Beam in the lower right corner. Farmhouse Place the Wooden Beam in the hole in the floor. Pick up the 50P Coin in the lower left side of the scene. Walk into the hallway on the right.
Click on the drawer on the right for a closer view. Click on the drawer again to open it. Pick up the Wrench inside the drawer. Click on the hole in the ground. Place the Lantern in the hole in the floor. Retrieve the Cell Phone in the hole.
Go back to the barn. Barn Go inside the barn. Take the Ladder Go back to the Farmhouse. Farmhouse— 4th Frozen Student Cross the wooden beam and go into back room. Use the Ladder at the base of the ice fall. Go up the ladder. Click on the frozen student in the upper right. Click on the relic to trigger a puzzle. Relic Puzzle 4 Please watch the video for a step-by-step solution for this puzzle. Your goal is to drag each shape until it is located in the right place. Each shape moves independently of the other.
Use the images on the outside of the puzzle as a guide of where to place your next item. Chapter 6: Into Portal Outside Farmhouse Click on the lawnmower on the left side of the house for a closer view.
Use the Wrench on the old lawnmower to obtain the Boldman Brand Sparkplug. Go to the grocery store by clicking downwards 3 times, go right, and click on the grocery store for a closer view. Click on the vending machine outside the grocery store for a closer view. Pick up the Sunflower Seeds by clicking on the red button below the sunflower seeds. Go back to the hotel by clicking downwards several times, make a right by the hotel and a left by the birdbath. Start Generator Please watch the video for a step-by-step solution for this puzzle.
Use the directions in the journal to start the generator. The directions are on page 5 of the Journal. Use the Sparkplug on the loose wire on the right side of the generator. Toggle power switch B to position shown. Set selector toggle C to the UP position. Press the primer red button button D, 4 Times. Pull the throttle lever E, 2 Times. It is in the upper center of the generator.
Pull the ignition cord F, 3 Times. It is in the center of the generator. Go upstairs to the nautical room located through the right door of the hallway. Nautical Room Click on the outlet below the painting on the right for a closer view.
Place the Cell Phone Charger in the outlet. Cell Phone Mini-game Please watch the video for a step-by-step solution for this puzzle. Your goal is to switch the sides of the squares in the puzzle.
The blue squares need to be on top and the yellow squares need to be at the bottom. Pieces can jump each other. Once the puzzle has been solved, a phone number will appear on your screen. Close out the pop-up window and the phone number will be entered into your Journal. Go into the bedroom on right side of the stained glass hallway. Suitcase Combination Click on the suitcase for a closer view.
The number is random so it will be different for everyone. Use the last 4 digits of the phone number on the locked suitcase. Click on each digit to change it. As soon as the number has been entered correctly, the suitcase will open. Click on the suitcase for a closer view. The paper with the numbers and the symbols will be entered into to your Journal.
0コメント