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MOP Feat. Threaded flares A unique flare motion where one uses the supporting arm prior to supporting the swinging motion to thread the two legs together. The legs become free as they swing through the front flare motion.

V-flares An advanced flare style where the legs stay straight in a V-shape close to the body and all momentum is exerted from the hips, as the legs stays to unmoving and provides no basis of support. These are also known as 'piked flares' British flares A flare which comes from a handstand position placing one hand on the ground you kick the opposite foot into the air letting it catch momentum then you kick it through, the other foot you kick when you are coming down to let it pass under.

Its used when coming from Air tracks to flares. Air Flares The Air Flare is an advanced move that is similar in theory to a flare or a windmill. While performing an Air Flare, the breaker is inverted with his torso at a 45 degree angle to the floor. The hands are the only body part that touch the floor as the move is being performed. The boy whips his legs, then arms around so that he travels in a circular path.

There is dispute about whether this move is different from the Air Track. Some say that Air Flares have the body traveling on an x- and y-axis, while with an Air Track the body only travels on an x-axis.

Others contend that the moves are one and the same, and that the name difference is merely based on the evolutionary history of the moves. There are many variations of the air flare. Some notable examples include elbow-tip air flares, "tombstone" airflares, lotus air flares, toe touching air flares, clapping air flares, munching air flares the "munch" effect can be achieved by positioning the legs in munch mills position in mid-flight , threading airflares, cross-handed air flares, and one handed airflares.

Label: how to do flares. The Swipe is one of the most recognizable power moves in breakdance. The breaker leans back, whips his arms to one side to touch the ground, and his legs follow closely behind, twisting degrees to land on the ground once again.

An example many might remember is the swipe performed by the character Samir in the movie Office Space. Step-by-step Start standing up. Lean as far back as possible. Now lift your right leg and bring your knee to the middle of your ribcage. Your shin should be parallel to the floor. Now you should be able to lean farther.

Try to lean so far that your whole body gets parallel. Now put both arms on your left side. Now whip them back to the right and at the same time sink lower to the floor so that your right hand can touch. But your legs should still be in the same position. As your left hand goes down to the ground your legs should start to swing also. You have to jump as high as possible or else you're going to hurt your feet very badly. Now both of your hands are touching the ground and your legs and body are swinging around.

Go with the momentum and bring your right hand off at the same speed and time as your legs. Your left foot should hit the ground and then your right arm should swing around in a circular motion and touch the ground. Tips: Try to keep the back straight. When jumping, imagine trying to jump up weakly into a handstand. Imagine yourself doing a handstand Variants Normal swipes Begin from the crab position, or they may be Air Swipes in which the breaker jumps back directly from a standing position into a swipe, sometimes ending up in standing position once again.

The Air Swipe is described in the opening sentence and the step-by-step section. Regardless of the beginning, there are several swipe variations that basically differ in terms of which parts of the arms hit the ground.

X - swipes Swipes with legs crossed Baby Swipe Essentially a footwork move, often launched from the 6-step, that employs a twist of the hips similar to the swipe. Elbow Swipe Elbows replace the hands.



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