Is this game relevant to you? Sign In or Open in Steam. Languages :. Publisher: Bohemia Interactive. Share Embed. Read Critic Reviews. For a full list of reviews please visit HERE. Add to Cart. Package info. Add all DLC to Cart. View Community Hub. Reviews bit-tech. The simulation of a combat environment is so effective, the engine forms the basis for training simulators used by real armies the world over.
Although ARMA II is set in the fictional ex-soviet state of 'Chernarus' the gameworld is actually a square kilometer chunk of the real world! ARMA II's highly detailed landscape is a meticulous facsimile of real terrain, modeled using extensive geographical data.
This recreated region is brought to life with spectacular environmental effects and populated with dynamic civilian settlements and wildlife. Wild animals roam the atmospheric forests while the people of Chernarus try to live out their lives among the war-torn streets. The 27th U. This elite five-man team are about to fall down the rabbit hole, trapped in a war not only for control of the country, but the hearts and minds of its people.
With the might of the USMC offshore and the Russians anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge All units react on actual game situation. See all. Customer reviews. Overall Reviews:. You have reduced your target size to quarter of what it was! And if you are facing them it makes it easier to shoot at them!
Stay a long way away from nasty men with big guns. Bullets are fired in a grouping affected by both the gun and the person firing. Close up that grouping will be tight; the further the target is away from the muzzle, the looser the grouping becomes and the more space there is between the bullets impact points for you to get missed in.
Every meter you are away from the source of fire on you, decreases the percentage of bullet grouping ellipse you occupy for the gun and soldier firing it at you, and decrease the power with which round will hit you. Most Assault Rifles are ineffective beyond about m without optics, m for MGs. Optics add another m to both. Depending on the round, the energy in its impact will be spent on pushing its way through the air; by the time it reaches you if you beyond m to m for CQB or silenced weapon with subsonic rounds, m for an assault rifle, and m for an MG; they are more likely to wound than kill at progressively longer ranges.
Heavy Sniper rifles can touch you right out to m and there are several MP players who can and do make those shots, AI less so. Explosive rounds don't need to be as accurate and kill just as well far away as close up, and weight of fire adds rounds to the bullet grouping ellipse so beware.
Learn weapons ranges and characteristics in the Arma 2 editor. Shooting at the enemy makes them duck preventing them from moving toward you and from looking at you to aim, this causes inaccuracy. Further it scares them making any aim they do take shake, another thing known to cause inaccuracy. It also makes them think which wastes their time and brain energy, this has a fancy name called dithering. You may even hit them which can wound them once again decreasing their accuracy and number of shots fired, it is much harder to aim if one is occupied with rolling around on the floor screaming.
And being dead has been known to prevent the dead person from firing at you. The whole thing also has a fancy military name it is called suppressive fire.
Cover is something that prevents you being shot. In the military cover is often referred to as Defilade. Concealment is something that prevents you being seen. In the military concealment can involve Camouflage. Concealment once busted is no longer concealment. Shooting or moving around, making a noise, or sky-lining your self, all bust concealment. There is a further detailed discussion here of the difference between cover and concealment on the BIS forums.
When flanking go wide, same as the AI does. Circle round enemies to a point of defilade. Charging the enemy from the front is rarely a good idea. Flanking the enemy means moving from their direction of march to a side 90 degrees from the way they are looking.
This has lots of advantages! Shooting is almost as big a part of battle simulation as running around. Unlike most FPS games ArmA has a model of a real weapon you hold in your hands, that is subject to a ballistic physics simulation.
In most FPS; your weapon is a simulated laser that originates from between your eyes while you move around in a camera on rails, as you can guess, this means such games are NOT a very good simulation of shooting.
This item has been added to your Favorites. Created by. Richard Offline. Languages: English. Guide Index. What is - Arma 2? Getting started. Basic Controls. Fatigue System. Tools that help you in the field. This is one of my all time favorite games, due to it's high level of realism, it focuses on infantry combat mainly, but there is also ground vehicles, helicopters, planes, and more.
Sure, the game has training missions, but even they, are sometimes confusing, so i hope this guide helps. EXIT Exits your game. The most important thing you should complete is Basic Training. When you start, you will see the map, just press continue, and once you are in game, you should see this. Then come back to Miles, and he will give you a list of choices you can do, start off with the obstacle course, select obstacale course, and head on over to where the yellow marker is at, and you should see this.
When he tells you to start, quickly run arround the maze, climb through the bridge, walk over the obstacle upfront, and then prone under the wire, once you reach the barrel, quickly stand up, and run back to Miles. Miles will contact you again, asking what do you want to do, select Firing range, head on over to where the yellow marker is pointing, and you'll find Sykes, he will tell you what to do.
Once you've picked up the weapon, free-fire the gun down the targets downrange, once you are done, you will enter marksmanship training, where you need to hit the target's that pop up once. Once you have done that, he will tell you to try out the sidearm, freeshooting only, no point's, so just try it out, and that should be complete.
Again, Miles will contact you, choose first aid, and head on over to where the waypoint leads you, and you should see this. Do as the guy says, carry the injured man to the marked location, and heal him as he tells you to. Once Miles contacts you, select driving course, get in the humvee, and drive to Shaftoe. Once you arrive, shaftoe will give you 2 options: Anti tank Training MOUT Do anti tank first, you'll need to destroy 3 targets, do as he say's, should take only a couple of seconds Once you are done with that, select MOUT, this is where you will go into a quick live combat mission, to practice what you have learned, how you complete the MOUT, is tottaly up to you, your objective is to get in there, and kill all the enemies, how you do it, where you approach from, is tottaly up to you.
Once you have completed the training, you have learned the very basics of the game, i suggest you do some other training missions as well, and also try out these scenarios: Trail by fire.
Doing those quick scenarios, will get you used to the game, be warned, they are the easiest scenarios, yet they may be hard at first, even i die qutie a bit, so try to be cautious, and get a feel for how ArmA's combat is like, also, don't do Eye for Eye scenario if you did not completed Team training. Once you have completed that, it is tottaly up to you how you will play a game. Will you complete the campaign?
Will you try to use the editor? Maybe beat all the scenarios? Try some multiplayer? Join a realism clan? The choices are up to you, from this point, it is tottaly up to you, how you will continue playing the game, the guide will keep talking on more stuff that will help you in the field, and more, i strongly suggest you try a few campaign missions as well before entering multiplayer.
Arma 2 has quite a few controlls, and most of them are important, here are the ones you should try to remember. The action menu, is something you will use a lot, for actions such as: Getting into cars. Opening Doors. Opening crates Looting bodies. Ordering your team arround. To open your action menu, move your mousewheel or press you middle mouse wheel or press enter, once you open it, move your middle mouse wheel up and down to select your option, then PRESS the middle mouse wheel, or press enter, to confirm it, here is an example: I want to get in a car as driver.
I go next to the door, i move my middle mousewheel, i scroll up untill it says - Get in car as driver - And then i confirm it by pressing the middle mousewheel or enter. Gear Menu. If you press G, you will see something like this: Now, lets narrow it down a bit, since it may be confusing for some people. Stanag mags. Now, you can probably see the soldier as the background picture. On very top left and top right are 2 big slots, those, are for you to put Night vision, and binoculors there, so as you can see, i have Nightvision, but i dont have binoculors.
Below that, you can see my weapon, that indicates, what are you carrying as your primary weapon. And to the right of primary and secondary weapon screen, you can see 12 slot's avaible. There you can put 12 items that you want, mags, grenades, smoke grenades, you name it, so remember, you can only have max 12 mag's for example, but then you can't carry any grenades, you need to organize your inventory really nicely.
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